Vela App

A new beginning, a new login page

Since the platform was being redesigned, the Yggio team needed a new log in page that would go along with the latest designs.

My Role

Solo student project for UX CareerFoundry bootcamp

Tools

Figma, Google forms, Optimal Sort, Adobe Photoshop

Duration

Jun 2022 - Jun 2023

The Process

Empathize

Problem Statement

Sailing beginners need a way to easily and intuitively take in the information about the weather according to their sailing preferences because they want to safely and successfully complete their journey. They also need to easily find information on the main sailing topics to keep up with their studies.

We will know this to be true when we see an increase in the number of users in our app.

Competitive Analysis

Two competitors were analysed, Windy.app and Windfinder. SWOT profiles were made of the two apps.

Windy.app

Strengths

  • has consolidated in the market as a competitive app

  • has a clean and modern design style

  • has received an award from a recognized institution as the best-specialized weather app in its category

Weaknesses

  • requires payment from users to access all the tools

  • not so friendly for users who are not so used to the meteorological vocabulary. It does not offer so many types of personification.

Opportunities

  • create a version of the app for people who are just starting to learn about water activities

  • find other forms of revenue to unlock as many free tools in the app as possible

Threats

Many users might prefer apps in which no payment is required.

Windfinder

Strengths

  • has consolidated its space in the market

  • offers many of its tools for free on both the mobile and desktop platform

Weaknesses

  • requires payment for some of their tools in the app

  • presents some design problems in their interface

Opportunities

  • UX Design could be improved

  • price for the monthly or yearly contribution is not available unless the user goes through with the 7 days trial

Threats

Many users might prefer apps in which no payment is required and which present a better UX Design.

User Interviews | Guerrilla Interviews

Interview details

  • 5 Participants

  • from 2 countries

  • from 23 to 57 years old

  • all had similar levels of sailing knowledge

Insights

  • participants didn’t use the map section of the app, they would prefer to see the forecast on the report tables.

  • many find it difficult to remember what everything means, there are many new terms

  • many find their current app too clustered with information

  • they feel often stressed when using their current apps, either because of sailing or because of their app

Affinity Mapping | Negative Feelings

The project was originally targeting experienced sailors. However, after the first round of User Interviews, many participants showed to be very satisfied with their current weather forecast apps. The insights from the interviews demonstrated that there were only small improvements that could be made to the already existent apps. Therefore, the target of the project was changed to sailing beginners. A second round of interviews,  this time Guerrilla interviews, took place in sailing clubs along the body of water called Alster, in Hamburg, Germany. There, I found many people who were learning how to sail, they were each asked 15 questions.

First Challenge

  • “I'm pretty happy with my current app […] I wouldn't want to change it.”

- Sebastian, experienced sailor from the 1º round of interviews

Define

Personas

Personas were based on all the information that was gathered so far in the project, they were created to represent our potential users and to drive our efforts to better understand our users’ needs.

User Journeys

User Journeys are relevant to understand and analyse the scenario that the personas are in while they complete certain actions. Based in all the information gathered so far, it was then presumed how they could be feeling and thinking.

User Flow & Task Analysis

In this part, we start to see how the personas would be interacting with Vela based on the Tasks that they would like to complete. 

Insights

  • revising my interview notes and audio recordings was essential to create more realistic Personas and User Journeys

  • it is challenging to imagine how the personas could be feeling at every step of their task

Ideate

Sitemap

That is when the Vela app starts to take shape! Through Card Sorting and the Similarity Matrix, we could determine what would be the most intuitive way of grouping the sections of Vela to then develop the Sitemap.

Second Challenge

The dislike of the interview participants towards the map section of their applications was at first interpreted as if they just preferred the other functions of the app. Therefore, at this stage in the project, the other sections of the app were in focus and the map section had been discarded. However, to be sure of the intent of the participants, a survey was done and from this survey, 2 participants were further interviewed about their preferences for their apps. Below you’ll find the results of this research and some insights.

  • “I never use the map here (app), it’s so confusing…”

- Michael, sailing beginner from the Guerrilla Interviews

Insights

2 of the 3 Survey participants that answer no to using the weather map were interviewed. The main goal of the interview was to better understand the reason why they did not use the map.

  • the colors and amount of information on the map have a big impact on how the users react to this feature.

  • they often do not know what the icons mean.

  • they would use the map only for a couple of reports; therefore, they do not need much information.

Prototype

Wireframing

After the Sitemap, many sketches were created, and finally, the first low-fidelity prototype was made with a pen and paper. At this point in the project, the research about the map was still in progress so the map section was not a part of the application at this point. The flow below shows the task of accessing the Location Reports through searching a location on the location page. 

Lo-fi Prototype

Mid-fi Prototype

Test

Usability Testing

It was finally time to see how potential users would interact with Vela. Tests took place both in person and online, its results were analysed through Affinity Mapping and Rainbow Spreadsheet.

Test details

  • 6 Participants

  • from 2 countries

  • 5 online tests and 1 in-person

  • from 23 to 54 years old

  • 5 participants are sailing beginners and 1 is interested in weather reports because of another hobby

Rainbow Spreadsheet

Affinity Map

Test Objectives

  • Determine possible points of friction on the navigation of the app

  • Observe and analyze how users interpret the visual cues and text in Vela

  • Understand how the users feel while they complete the tasks

Key Findings

  • participants had trouble understanding whether to find the locations on the Map or the Locations page

  • some were unsure about the purpose of the Topics page (Learn page)

  • 3 of them had problems understanding the buttons/functions of the Map page

  • some seem confused by the Locations page and the Topics page looking so similar

Design Iterations

Many iterations were made after the Usability Testing. After that, a Preference Test was also conducted to test different versions of a solution for the same problem, there were 9 participants. Iterations were also made based on Gestalt Principlesaccessibility guidelines, and on feedback received by peers from the course.

Map Page

Usability Testing participants seemed confused when using the map and its filters, they didn’t like the fact that the wind speed scale was always present and that it would disappear once the Map Filter was selected. 

After many iterations, the latest version was created, which allows users to have full visibility of the map when wanted.

Quotes from Usability Tests

Implement

Design Language System

The Design language System was then created, maintaining consistency throughout the app.

Color Palette


Buttons


UI Elements


Logo


Image Button


Grid


Typography


Final Version

The Vela App provides sailing beginners with precise weather forecast reports and allows them to study the main sailing topics. Users get notifications when the weather is adequate for sailing beginners or when it is becoming more dangerous. With the application, they can easily analyse wind maps and start their journey into the sailing world!

You can access my latest prototype here.

Conclusion

Developing a weather forecast app was very challenging for someone who does not have contact with the hobby of sailing. Nevertheless, after much research and iteration, I believe to have created value design solutions that will provide the user with a positive experience. This project taught me to research more in-depth to understand and empathize with what the users are going through. I also learned to let go of ideas and concepts that are not leading to an effective solution and to be open to new paths that my projects may take at times. The Guerrilla Interviews and Usability Tests brought many perspectives about the user experience and it lead me to a creative process to develop Vela. I would love to continue testing the application to bring as many improvements as possible. The final result, however, allows users to not only easily access their weather information but also to study this new hobby. 

Working on this project was an enriching opportunity that brought me even closer to my desire of being a UX Designer, I am truthfully thankful to my Mentor and Tutor in this project as they had helped so much every step of the way.